Embed Mesh =============== .. image:: https://user-images.githubusercontent.com/74725748/204120088-03599881-59d5-4f6c-b7de-3b90b1f620cc.png Functionality ------------- Embed mesh B on mesh A into mesh A, and in simple terms, you will get the structure of mesh B on mesh A Inputs ------ - **VertsA** - vertices of mesh A - **EdgesA** - edges of mesh A - **FacesA** - faces of mesh A - **VertsB** - vertices of mesh B - **EdgesB** - edges of mesh B - **FacesB** - faces of mesh B - **Index** - Specifies on which face of mesh A each point of mesh B is on Outputs ------- - **Verts** - vertices of new mesh - **Edges** - edges of new mesh - **Faces** - faces of new mesh - **Index** - Index of the B-edge structure of the mesh on the new mesh Modes ----- None N panel ------- - **Epsilon** - For nearness tests; number of figures after coma Examples -------- **knife project(with raycaster node):** .. image:: https://user-images.githubusercontent.com/74725748/204120874-005aa169-166a-466d-bd07-aa5e8a35ed77.png **mesh bool(with Nearest Point on Mesh):** .. image:: https://user-images.githubusercontent.com/74725748/204191959-202a40ea-e7ab-4994-875f-c7160a4fdf6a.png